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The wanton nihilistic violence of GTA fits neatly into the cyberpunk mould as well, as you complete hits, knock down bystanders accidentally on purpose and try to outrun increasingly rabid pursuits.Īlso, there are some promising developments in the formula.
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Playing the preview code, I’ve found it refreshing to return to a stripped-down GTA-style experience, particularly since the real series has grown so bloated and self-important since those days. Perhaps a grand theft itself of sorts then, but in a way, that’s a good thing. There’s nothing subtle about Glitchpunk’s inspiration either – everything from mission structures to the game’s ‘wanted’ ratings when you get rumbled by the popo are virtually copy-pasted from Rockstar’s classic.
#Grand theft auto like games for android android#
Glitchpunk aims for that old immediacy, as your tiny android character muscles their way around compact city streets shooting gangsters, civilians, and cops, or hijacks vehicles and mows them down instead. Not Grand Theft Auto as we’ve come to know it this century, however, but the original top-down, 2D, 1990s GTA and its sequel. Until then, it’s hoping to attract interest with a clear pitch – cyberpunk meets Grand Theft Auto. Like 2077 and The Ascent, Glitchpunk isn’t as polished as it might be, although in this case for good reason – it’s only just been released in early access, and has a long way to evolve before it reaches its 1.0 form. Which brings me to Glitchpunk itself, a new open-world, dystopian, sci-fi action game from Polish indie studio Dark Lord and publisher Daedalic Entertainment. There’s texture in their rough edges, and what’s more cyberpunk than broken cities, disobedient computers, and the random injustice of glitches in the system? In this way, 2077 and The Ascent are like a sort of meta-cyberpunk, where internal techno-rebellion leaves their metropolises constantly on the fritz, at least until a string of patches correct the errors. Also, the thing to be hacked and subverted in order to resist domination, to be ‘punk’.
Tech in cyberpunk is the thing that creates the social environment and controls everything. Of course, such issues aren’t unique to cyberpunk games, but they take on extra significance in these instances because technological performance is such a big theme of the genre. Sure, the sins of The Ascent aren’t as extreme as the console nightmare of 2077, but they are disruptive – the joy of following a mission marker across the map to a low-level side job, only to reach a door that won’t unlock until you’ve completed a string of higher-level main missions AI that gets bored and runs back to its starting position in the middle of a firefight – a short circuit in the machine. Indeed, when I recently played The Ascent, I had started to wonder if glitchy cyberpunk was becoming some accidental ironic sub-genre. READ MORE: ‘Back 4 Blood”s emphasis on player choice could be the key to increasing its longevity.Now that was “glitchpunk”, where the game itself feels like it’s been corrupted.
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What word could better sum up my experience with the PS4 version of Cyberpunk 2077? I had flashbacks of a Night City visibly constructing itself around me as I toured its streets, of vanishing NPCs, misbehaving menu screens, and a plague of dildos. When I first heard the name of this new game, Glitchpunk, it brought back memories of last December.